Haori

Haori, who is known as Haori the Vengeful as well as the Prime Justicar or The Storm Eternal, is the goddess of energy and lighting, vengeance and justice.

Description
Haori, fair of skin and blonde of hair, presents herself at all times adorned in her golden half-plate armor, covering a simple white robe. She wears a semi-sheer shawl which can be drawn over her eyes to hide her expression when she passes judgement. She wears a tiara and pendant of gold and silver - the pendant, emblazoned with her Sigil, appears to be a locket, but the contents of which have never been discerned by mortals.

Similarly, Haori can never be seen without her two companion weapons either in her hands or on her back; Dykastias, the Hammer of Wrath, and Perastis, the Mirror of Truth.

Personality
The Prime Justicar is infamous for her vindictive demeanor and furious temper. She crackles with anger when she perceives injustice, and is quick to take action against it. This makes beings of inherent selfishness, such as fiends, her mortal enemy, which she battles at any given opportunity. Her fiery nature can also get the best of her at times, causing her to, by her own admission, occasionally act rashly.

Haori's ideal of justice is one of retributivism. To her, the best way to deal with wrongdoing is punish the offender - Haori is rarely concerned with reparation of the wronged, merely that the punishment satisfies them. This will result in an 'eye for an eye' ruling, more often than not. However, when Haori's wrath is stirred, her sentences can know no limits. Occasionally, her initial judgements can be so ferocious that her supplicants must talk her down or reason with her.

Hidden behind her more well-known qualities, Haori values peace and quiet, and enjoys the simpler aspects of life. Her office keeps her away from both of these things often, and so she values those moments she manages to sneak in.

Worshipers
Most who regularly worship and revere Haori are those who value justice and order - but she has a much greater prevalence of worship amongst those who have been wronged, and pray nightly for justice to come to their wrongdoer.

While many civilizations have law-enforcement within them, those laws are typically mandated by the state, not specifically handed down by Haori. Rather, most states that observe the Thearchic Hexacaidec's divinity allow for laws or rulings to be superseded by official mandates from the Gods and their appointed officers. To this end, Haori has to particular organizations that serve this function; The Stormsworn, and The Brotherhood of Law.

Stormsworn
The order of Stormsworn paladins serve as Haori's vengeful hammer. Members of the order are scattered all over Shore, with a divine charge to uncover injustice in the world and exact Haori's vengeance upon those who have earned her ire. Acting as roaming sheriffs, a Stormsworn paladin has carte blanche in almost any settlement in the world to officially punish anything they perceive as a misdeed. Some larger settlements even have a detachment of Stormsworn inhabit it permanently.

Naturally, such a powerful office has earned the paladins a very divisive reputation; some view them as righteous servitors of good, cutting through the red tape to deliver justice to the people. Others see them as power-hungry ego-maniacs, abusing their position without any oversight. They do, however, have some oversight - their divine power comes directly from Haori, and should their actions fall out of line with her ideals, they'll lose that power. As such, many paladins will seek their patron's guidance before proceeding with any situation that isn't clearly cut-and-dried. For even murkier situations, will simply wash their hands of it altogether, and leave it to the more bookish organization, the Brotherhood of Law.

Brotherhood of Law
Priests and Clerics of Haori, who serve as her shield, protecting the people. The Brotherhood of Law are called to be 'inheritors of justice and order', and asked to know the law inside and out - all laws, everywhere. When intense investigation and knowledge is required to pass down a satisfying judgement, the work typically falls to a member of the Brotherhood of Law. Due to the public perceiving the order as quite boring in comparison to the much more proactive Stormsworn, a member of The Brotherhood may be referred to as a 'Blaw' (pronounced Blah).

Originally a small sect of Stormsworn paladins, they took a much more careful and investigative approach to applying Haori's will, and tried their best to strike a balance between local law, and divine judgement. Soon, their expansive litigious knowledge saw their number grow as more and more regions requested their skills. Nowadays, most middling-to-larger settlements (outside of Travern) have a Blaw aiding their judiciary process in some fashion. This keeps Haori content, local governments happy, and keeps Stormsworn from involving themselves in every single injustice.

There has been a movement to change the organization's name from 'Brotherhood of Law' to 'Keepers of Law', as their membership has long since expanded past the original few male founders. However, many agree that while 'Klaw' sounds cooler, the populace will still probably call them Blaws no matter what, as boring folks to death with legal jargon hasn't changed since the order's inception.